AI Insights · Timothy · April 2022
Top 5 Educational Games on Android in Panama Q1 2022
Explore the performance of the top 5 educational games on the Android platform in Panama during the first quarter of 2022, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2022, the top educational games on the Android platform in Panama demonstrated varied performance trends in terms of downloads, revenue, and active user metrics. Here’s an overview of the top 5 apps, based on data from Sensor Tower.
Toca Boca World, developed by Toca Boca from Sweden, saw a consistent decline in weekly revenue, from around $1.3K at the end of December to approximately $466 by the end of March. Weekly downloads also showed a downward trend, starting at 4.7K and ending at 2.9K. Active users fluctuated but remained relatively stable, peaking at 30.1K in late February and settling around 28.6K at the end of the quarter.
Sago Mini World: Kids Games by Play Piknik from Canada experienced minimal revenue streams, with minor fluctuations around $23 at the beginning of January and ending at $2 by the end of March. Downloads were modest, peaking at 61 in the first week of January, and weekly active users decreased from 199 to 136 over the quarter.
Animal Jam from WildWorks in the US showed a stable yet low revenue around $6 per week throughout the quarter. Downloads remained steady, ranging between 13 to 24. Active users also maintained a consistent pattern, starting at 78 and ending at 52.
Disney Coloring World by StoryToys from Ireland saw an interesting pattern in downloads, with a significant spike from 140 to 592 in early January, then stabilizing around 406 by the end of March. Revenue peaked at $25 in mid-January but generally stayed low, around $3 towards the end of the quarter. Active users followed a similar trend, peaking at 768 in early January and ending at 543.
Storytime: English with Disney by KANTOO from Peru had minimal revenue, with notable peaks of $21 in late March. Downloads were low, peaking at 25 at the start of January and ending at 12. Active users started at 85 and saw a slight decline to 62 by the end of the quarter.
For more insights into the performance of educational games and other app categories, visit Sensor Tower.